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Author: BrizzleRob [ 10 Feb 2008 12:34 pm ]
Post subject: Scenario Ideas

Last weekend we were brainstorming ideas for WH40K scenarios for use in the build up to big Apocalypse battles. Our thinking was for the outcomes of a number of smaller engagements to influence the final monster battle, perhaps by providing one side or the other access to certain units or strategic assets.

I’m primarily thinking of Imperial Guard against some alien scum, but perhaps some of these ideas would be valid for other forces.

Hold Out!
The setting is a small, quiet and remote outpost. Unfortunately for the small garrison they are right in the path of the initial wave of the alien invaders. Can these men hold out to provide sufficient warning for the main force? As chance has it the monthly resupply column is due soon. Will the column arrive to find and survivors?

Stranded
A senior intelligence officer, returning from a tour of the front, has had his Chimera broken down. The HQ unit is protected only by a small escort, and the weaponry of the immobilised vehicle. A recovery unit has been dispatched to provide assistance, as have hostile infiltration units.

Probe
An enthusiastic Lieutenant has been tasked to recon a particularly dangerous sector of the front. Can his men reach their objective and obtain the vital intelligence?

Rearguard
The forces of the Imperium are pulling back to a new defensive positions. A small rearguard force are conducting a delaying action. These men must prevent hostile forces get past them, before they themselves leave the battlefield.


Author: snailracer [ 30 Jul 2008 03:39 pm ]
Post subject:

Thinking about apocalypse type battles and using super heavy tanks, flyers, and maybe even titans!

Would be great to try out a few and I’m pretty sure we could all knock up card models of the various vehicles from the CD rob provided.

I was thinking a great scenario would be an Imperial raid on an Ork Gargant being constructed.

I like the idea of playing a linked campaign (especially after reading 15 Hours. Cheers Ju.)
The basic plot of that is a Imperial force entrenched on a planet invaded by orks. The imperials have a defensive ring around the main spaceport/refinery/industry and the orks are trying to kill them all.

I’d love to make it really complicated with a planet map and initial landing zones etc. Only PDF to fight the orks off to begin with then IG get sent to help etc.

Or we could start with the imperials ringed in and take it from there. Still with campaign maps etc.

We could play it indefinitely, with every 40k game we play adding to it. Eldar can get involved to protect webways. Nids just cos theyre nids. Marines may turn up in small numbers for critical battles. Same for chaos etc. Could even throw some necromunda/skirmish stuff in as the local populace try to avoid conscription.

Not sure how detailed the apocalypse rules are for all this but it might be worth trying to get them from somewhere


Author: BrizzleRob [ 30 Jul 2008 09:14 pm ]
Post subject:

All sounds cool. Developing a setting (region of space) in which our forces are located has been discussed several times, but it would be awesome to do. I like your campaign’s starting premise.

Definitely have Space Marines used sparingly. Eldar, like the ‘Nids, could be used to attack anyone at any time. Who knows what the Farseers see in their runes.

The Ork Gargant scenario sounds cool, and potentially a good way to start introducing ‘titans’ (the Gargant powers up after x turns!).

Although I have yet to sample the new edition, I have a strong preference for several small themed missions that build up to a larger (Apocalyptic) scenario.


Author: DOOM [ 31 Jul 2008 06:24 am ]
Post subject:

I told you 15 hours was awesome, lambert! really glad you enjoyed it! any chance you can post it up to chris? because now the twins must read it hehe.

Using super heavies in apocalypse battles would be awesome! I’d be very interested to see what we can put together without purchasing anything “official”.

I’m considering the idea of putting together my own inquisition, which could easily be used for our 40k scenarios. And having a proper setting with some back story would make our games even more engrossing i think.

We just need to keep putting ideas up here and if/when we settle on something we can open up a 40k campaign forum (maybe?) and put consolidated background and scenario threads in there.


Author: snailracer [ 31 Jul 2008 09:16 pm ]
Post subject:

Ok here’s what I’m thinking (about 40K).

For the above campaign I was thinking about the imperial world being in the ultima segmentum, somewhere close to the maelstrom. Couple of reasons; most of the fluff i have shows ork infestations in that area, would be a good place for an imperial world slightly outside imperial controls due to its proximity to the maelstrom and the small amounts of anything useful produced, also if i do collect SM’s i’m thinking of going for Astral Claws (who rebelled and became pirates in the maelstrom as the Red Corsairs).

So: Imperial world with mainly mining, what little agriculture provides for the inhabitants. One main space port for mining shipments, and several smaller for traders. Thinking mos eisley type things with rogue traders, aliens etc.
Due to the relative un-importance only planetary defence force to begin with, with Imperial Guard being sent when the invasion is real and verified (mainly due to minor incursions by ork raiding parties on the space ports for weapons etc who leave when theyve got what they want). This does give us the option of playing some small skirmish/inquisitor type games, doing deals with aliens/rogue traders for info on whether any small incursion is a full scale invasion or just a weapon raid, or trying to get aboard a space ship to plant a bomb or whatever.

Its a basic idea to get us started and we can build on it as we play. Think we definitely need a world map and probably smaller campaign maps as we get into it. I might have a bash at making a planet, just need to find my uni notes :wink:

Not sure where you have decided your guard force are from but they do get sent all over the universe so its not a huge issue to tie in with the above (if you like the above).

Ju: I’m pretty sure we can knock out some convincing super heavy tanks etc (this is a pretty good site to peruse http://gargantklub.proboards15.com/index.cgi and i’d be up for making an inquisitor and retinue, but mine would definitely be up for trying to use ork technology! :)


Author: snailracer [ 31 Jul 2008 09:26 pm ]
Post subject:

check this out 40K spacemap


Author: DOOM [ 01 Aug 2008 07:12 am ]
Post subject:

That star map is genius!

I like your idea for the location, there is even mention of ultramarine activity there too.

Good work :)

I like the idea for inquisitor type games and stuff too, could be interesting. I was thinking we could do small scale 40k games using the sentry rules.

If/when I get my little inquisition team/group/thing together it would be awesome trying to infiltrate them into an orc base and if I set the alarm off then I can try to accomplish my goal by drop-podding troops in. If I don’t then it’s a constant game of cat and mouse trying to get to the orc weird-boy at the centre of the camp!


Author: Tubes [ 01 Aug 2008 03:09 pm ]
Post subject:

Some good ideas there, but several ‘Stand-firm!’ (Help!/Last man standing/Rorke’s Drift) scenerios there. How about a couple of more offensive missions against ork defences (very tricky to play for a attackers)? Raiding/cleansing an ork encampment (sentry rules etc)?

The map is cracking


Author: snailracer [ 01 Aug 2008 04:54 pm ]
Post subject:

If we played the above planet invasion type campaign then the imperials get plenty of chance to attack the invaders depending on how the campaign map ends up looking. Yes the idea puts the imperials on the back foot to begin with but some surgical strikes at the right time could sever supply lines/push back a frontier/cut off an ork push etc.

Will endeavour to produce a world map this weekend. Any thoughts on how to run it? Risk type world map with smaller continent maps split into major areas with smaller maps for the important major areas(areas with cities/minworkings etc)? Hexagonal grid pattern. Might try and dig out the Piscina IV stuff from years ago in WD :)


Author: DOOM [ 01 Aug 2008 05:47 pm ]
Post subject:

I think a risk sort of map would be good, with the major regions segregated, then when we decide to fight over a new region we can figure out how best to proceed by looking at whats in that area.


Author: BrizzleRob [ 02 Aug 2008 02:57 pm ]
Post subject:

I’m not too concerned about having a world divided up in grids/hexes. We can introduce them later if we want, but I’d like to think that we can use common sense to say where forces are located and what they can strike.

* Completely off topic *

Interesting map. I wasn’t aware that (looking at the key in the bottom left) that compasses worked in space. Being a 3D space I wonder what the other two directions in the third dimension are called?


Author: snailracer [ 03 Aug 2008 12:25 am ]
Post subject:

Porth and nouth


Author: snailracer [ 05 Aug 2008 05:02 pm ]
Post subject:

Okay her’e my attempt at the imperial system:

Image

Was thinking it needs to be a world easily forgotten about by the imperium until its fully invaded and then they realise that it produces a very rare mineral/has a holy artifact/whatever and must be held. Thats why ive gone for a pretty dull solar system with only one habitable planet. Maybe the resemblance to ancient terra and solar system is significant…?


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