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Frostgrave
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Author: BrizzleRob [ 17 Jan 2016 02:47 pm ]
Post subject: Frostgrave

I’ve been drawn into the world of Frostgrave where an ancient city has emerged from a frozen sleep to present treasures and power to the adventurous. Players form small warbands led by a Wizard, with an apprentice and an assortment of followers available to support.

I’ve been enthusiastically reading posts of others’ exploits and look forward to finally moving house so I can get painting and building. One of the hit releases of 2015 its a simple characterful game designed for relaxed campaign play. It’s doesn’t have the depth of Necromunda or Mordheim, but had enough to keep things interesting without overwhelming the new player.


Author: Tubes [ 28 Jan 2016 08:19 am ]
Post subject: Re: Frostgrave

From what I’ve heard/seen it’s slightly simplified compared to Mordhiem. I think it uses the D20. Is the gist that each Warband has a Wizard of a particular type (but can use some other type spells but with a modifier), a wizard apprentice and henchmen. I don’t think you get too attached to your henchmen but there are numerous types: footman to knight!im looking forward to trying it


Author: BrizzleRob [ 28 Jan 2016 04:09 pm ]
Post subject: Re: Frostgrave

This blog post by the Frostgrave writer summarises building a core game warband; the handful of released expansions has added to the range of soldiers (and menacing inhabitants of Frostgrave) available, including another ‘character’ the Captain.

Only principle characters such as the Wizard, Apprentice and Captain can gain experience. Everyone can acquire new items and weapons. Warbands also retain a base location, of which there are a number and each provides different benefits.

For my casual taste it appears to offer enough of Mordhiem without the complexity, and without becoming too attached to each and every member of your warband. The soldiers are men for hire…frankly I shouldn’t care if they die…


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