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Apocalypse game with Tom Clancy: Endwar influence
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Author: DOOM [ 17 Jun 2010 07:15 am ]
Post subject: Apocalypse game with Tom Clancy: Endwar influence

Let me explain:

Endwar is a real time strategy designed for a console using voice commands. The basic game type is “conquest” which involves capturing key locations, or “uplinks”, which then gives you more command points to be able to bring more units on the battle field. Pete and I both have it and have been discussing the merits of bringing this simple idea into a 40k apocalypse game.

SETUP AND GAME LENGTH

The game would be played on a 10 x 6 and there would be 6 or so objectives placed around the board. We’d probably place the objectives so there is one very near where your army comes on the board and then the remaining 4 would be scattered around the expanse of the board. Each objective would be some sort of comms relay or bunker position with long range vox or something.

A game would have to be about 6 turns minimum, I think. Not sure if there would be merit in making it variable or not.

ARMIES

Each army would start with a small, purely mechanised force, which must include some mounted infantry/armoured fist. We thought that a 500-750 point starting force would suffice.

The remaining 3000-4000 points of your force is then broke up into 300-400 point chunks, as evenly as possible.

DEPLOYMENT

Before the game begins no-one is deployed, each army would probably come on at opposite corners, but this could differ according to what the map is like.

GAME MECHANICS

When the game starts the Mechanised forces zoom onto the board and attempt to capture objectives. At the beginning of your next turn, if you have infantry within 6″ of an objective, where there are no enemy forces then you get 1 command point. Units do NOT need to remain in contact with an objective for it to remain in their control, so any objectives captured can bring in 1 command point every turn.

Command points can be spent on bringing more forces onto the battlefield or used to order obital, or long range artillery bombardment:

– When using a point to bring on reinforcements you select one of your reserve forces and it drop-pods/heavy lifters/is flung onto the battlefield within 12″ of the objective that called them – these forces will count as having deep-striked/struck and follow the rules as normal.
– When using a command point to call in bombardment you can target an enemy within line of site of the relay it is being called from (or any of the relays you hold?) and depending on the army you control you’ll get some sort of ordinance barrage; for guard this could be a barrage of 3 basillik shells or a bombing run from a marauder bomber; for orks this could be a barrage of 6-9 lobbas or a bombing run from 3 fighta-bommas.

Also, just to clarify, each objective is only responsible for 1 command point, command points cannot be pooled to bring in lots of reinforcements at a single objective; although Pete and I had considered this idea a possibility.

We had also considered having bigger objectives that are worth 2 command points, these could be bigger bunkers in the middle of the board. This would allow you to bring more concentrated forces in a single area, or co-ordinate 2 bombardments from a single “line-of-sight”.

WINNING CONDITIONS

There are 2 ways of winning; either you hold the most objectives at the end of the game; or you eliminate the opposing forces on the field. In the case of the second winning condition, if your opponent still has forces in reserve but no-one left on the battlefield, it is assumed that their respective command base considers the field lost.

DISCUSSION

I think this style of game would work well for 40k as it would give a real reason to go for more objectives. I can also see several different legitimate tactics in army building and play style, which could really make for a very tactical, fast moving game.

Thoughts?


Author: DOOM [ 17 Jun 2010 07:22 am ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

Pete and I had considered the possibility of being able to use more command points to bring in heavier bombardments. For example, 1 point will bring in long range mortar bombardment (6-9 mortar shells), 2 points for a basilisk bombardment and 3 command points would call in a marauder bomber to drop it’s payload.

If we were to use this you’d have to assume that command points for bombardment are pooled and not used directly by each objective; so I’m not sure how line of sight/detecting hidden enemy would work.

I think for the first game we should stick with 1 type of bombardment then see how it goes.


Author: snailracer [ 17 Jun 2010 03:08 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

All sounds pretty good. I like the idea of making up ten or so 300 point forces that can deploy when you need them.

You may need to keep the reinforcements rule as well otherwise if one army gets all the objectives using some kind of cheesy six units of one dethkopta each (or similar) the game would be over quite quickly. The objectives are the most important but there should be the option to just come on as a reserve.


Author: DOOM [ 17 Jun 2010 09:35 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

The objectives must be taken by infantry, so it’d be very hard to grab too many at once.

Plus, I think, once each force has started to bring down 1 or 2 reinforcements the battle will intensify very quickly.

We’ll have to see how it goes. Maybe allowing straight up reinforcements might be necessary – I like to think it won’t be, and I think it might detract from the theme of dropping troops in, although I suppose you could argue they are being dropped in behind the battlefield.


Author: snailracer [ 20 Jun 2010 06:34 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

It probably wont be much of a problem but I could get quite a lot of trukks and boyz for 750 pts (less than 150 for 12 boyz and a trukk) and all of them could claim objectives.

I also love the idea of a stompa deep striking :)


Author: DOOM [ 21 Jun 2010 03:41 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

Well why not! There are heavy lifters in the 40k universe that bring in titans, so a stompa shouldn’t be much of a problem.

And taking loads of trucks and boyz at the beginning would be cool! But you have to remember the board would be 10 x 6 and there will be one objective near your opponent, which you can’t really stop him getting.

It’ll be interesting to try anyway, see how it pans out :)

I just really don’t like the idea of forces coming on the board edge because sometimes I don’t see how they can get there without potentially taking fire before hand..


Author: snailracer [ 22 Jun 2010 07:05 am ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

We’ll just have to try it :)

My parents are away the last weekend in august (28th-30th) so I’m definitely free as I’m house sitting. We could even play a smaller game here on the friday night?

Also with regards to the objectives are they captured and then held for the entire game or can the opposing army recapture them? Or is it a case that they can only be used if troops are within six inches?


Author: DOOM [ 22 Jun 2010 04:57 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

Objectives are captured if you have infantry within 6″ at the beginning of your turn and there are no enemy also within 6″. You don’t have to keep troops there to maintain your hold, but opposing troops can take your objectives if you do not guard them.

I imagine it’ll be a case of holding front line objectives, but probably just capturing and leaving objectives further back so you can push forward.

If you think of the objectives and comms relays, once you’ve captured them and programmed them into your armies comms system you don’t need to maintain presence to keep it active. But if you leave your objective and an enemy takes it, they then program it into their own armies comms system and you lose it’s benefit.

Kind of makes it more simple having that way I think.

End of August should be ok with me! Can’t wait to play again :)


Author: BrizzleRob [ 22 Jun 2010 09:44 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

It all spunds really cool. I like the concept.

A deep striking Stompa seems a little daunting…


Author: snailracer [ 23 Jun 2010 06:11 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

I’m getting quite excited about this already. I think it’ll work really well and create a great battle.

Do we need to create some bigger models for relay stations or will it work just using 28mm base markers? I was thinking maybe something along the 50mm round/square size modelled as a relay or entrance to underground relay etc. Then we can have little flags to stick in the top to show who has captured what :)


Author: DOOM [ 24 Jun 2010 03:59 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

I like the idea of bigger objectives. Using 50mm bases would be ideal.

Maybe we should say that you need to get at least 1 troop from an infantry squad into base contact to actually seize the objective?

I love the idea of deep striking heavy warengines into a battle. I just imagine a massive imperial heavy lifter dropping out of the sky and then depositing a Baneblade right in the middle of the battle field ;)

I think it’s a great way of making the game more tactical and giving objectives a real purpose.


Author: snailracer [ 24 Jun 2010 04:48 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

Check out the objective markers:

http://stores.ebay.co.uk/Fenris-Games_S … ec0Q2em322

I think they’re pretty good and reasonably priced, but I guess fairly easy to knock up some similar pieces. I will keep my eyes peeled for interesting bits of polystyrene :)


Author: snailracer [ 08 Jul 2010 03:09 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

I may have purchased reinforcements on ebay

Image

:D

£39. All of the pieces are there and the undercoat is good so not a lot of work needed. I think I’ll make a lifta droppa and a belly cannon though :twisted:


Author: DOOM [ 09 Jul 2010 04:04 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

WOW! that’s insane!

Looks great :)


Author: BrizzleRob [ 13 Jul 2010 07:26 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

It’ll be interesting to see how the size compares to Chris’ scratch build.


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Apocalypse game with Tom Clancy: Endwar influence
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Author: snailracer [ 15 Jul 2010 07:12 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

I think its a bit smaller than Chris’s. My Baneblade is also a bit differently proportioned to the GW version. I think all the panels were the right size but without a comparison i glued them to the wrong edges (if you understand me?)

Anyway I’ve been on ebay again and won a part converted Skullhamma and part converted Gunwagon all for £60. The main bonus is the guy threw in loads of plastic card and used a dread for parts of the conversion. The Dread will be removed and rebuilt and I end up with three new minis :)

Image

Image


Author: DOOM [ 16 Jul 2010 07:20 am ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

there’s a lot of new kit rolling out of the lambo factory atm! looking forward to seeing the finished articles on the battlefield!


Author: snailracer [ 16 Jul 2010 03:24 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

Yep it suddenly seems that I have a lot more heavy support :) (except the skullhamma is super heavy and fast!).

Was thinking about the command point system today and how you bring units in. Is one command point one unit or a set points value of army? If it was one command point is upto 400 pts of army then several units could be deployed. I only mention it because single units may be quite low on points value. Would this then allow 2 command points to bring in upto 800pts, 3 = 1200 pts etc? This is mainly thinking about the stompa and super heavies as they are one unit but well over the 400pts suggested limit.


Author: DOOM [ 17 Jul 2010 12:59 pm ]
Post subject: Re: Apocalypse game with Tom Clancy: Endwar influence

I had breifly considered this. My thinking was that sections of the army that exceed the 300-400 pts would be last on the reinforcements.

Each 300-400 block can be made up of several units. for example, for the imperial guard this could be an entire platoon which is dropped in for 1 command point around one objective, or a squadron of tanks.

Maybe we should say that you need 2 command points to be able to bring in the super heavy units? I certainly think they should be last on the list though, wouldn’t make sense to bring them in as the first units. Maybe put a turn limit on them, so that can only come in after turn 3 or 4?


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