Changing the Inducement cards
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Author: snailracer [ 05 Mar 2012 10:10 pm ]
Post subject: Changing the Inducement cards

As was mentioned at our last thursday night we all thought the inducement cards (and the wizard) could do with tweaking to make them a bit less random and crap for the team that has taken them.

We weren’t talking major changes but just removing any negative effects for the team using the inducements (such as on a 1 the card doesnt work etc). Obviously we still want to keep the random nature of the game but aim to make it more worthwhile actually using cards. I think Pete took three for his last game and had only one work for him!

Who would like to start with the suggestions?

I think the wizards should always be able to use their spell so: lightning bolt always hits but on a 1 it only knocks down not causes armour roll, and fireball should probly stay the same.

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