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Blood Bowl Returning
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Author: BrizzleRob [ 17 Jan 2016 02:36 pm ]
Post subject: Blood Bowl Returning

I suspect most of us are already aware that GW has re-established a Specialist Games team, with one of the new titles confirmed as Blood Bowl (photographic evidence). I’ll be interested to see just how GW handles a re-release and where the produce prices are pitched.

Whilst BB benefits from the extensive (but now defunct?!) Old World background, and the distinctive imagery of the Warhammer world, I remain firmly wedded to DreadBall. A game which plays quickly, swings back and forth, minimises the impact of players rolling poorly (you only turn over if you lose the ball), and both sides are capable of scoring big points right up to the last dice roll.


Author: snailracer [ 17 Jan 2016 03:40 pm ]
Post subject: Re: Blood Bowl Returning

I’m very interested to see what they do to the rules (if anything). It could be brilliant….


Author: DOOM [ 21 Jan 2016 09:46 pm ]
Post subject: Re: Blood Bowl Returning

If GW learn from Dreadball and improve the rules, it could be amazing..

I’m not holding my breath though.


Author: BrizzleRob [ 28 Jan 2016 07:59 am ]
Post subject: Re: Blood Bowl Returning

Not especially interesting news, but recently seen marketing material states Bloob Bowl is coming next year (view spoiler).

Also worth noting the promotion of entry level model and paint kits. Seems like someone at GW has finally recognised the need to provide (at least some) affordable miniatures, to keep new blood flowing into the hobby.


Author: Tubes [ 28 Jan 2016 08:06 am ]
Post subject: Re: Blood Bowl Returning

But £10 for 1 bike model…!?

Yes the BB models look good as I like the gritty look – but for me it’s dependent on the game mechanics. I can’t really see a significant change of he rules with Bb’s following – possibly the rational (desperation, back tracking) of GW to support it again.


Author: BrizzleRob [ 28 Jan 2016 08:26 am ]
Post subject: Re: Blood Bowl Returning

I suspect significant rule changes will be very limited, as I perceive the active community would not be receptive to an overhaul. For GW it probably is best to produce something which is very, very close to the rules as they last left them; it’ll be attractive to the current player base who want some new models, it’ll offer nostalgia to the old timers who’ve drifted away, and provide opportunity to a mass market of new players to finally be able to play the “original fantasy football game”. A whole new game doesn’t really achieve any of the above, and is admission that there are/have been better products (in aspects?) out there.

I’ll be interested to see if GW take “inspiration” from any modifications the community has made subsequent to GW dropping support for BB.

People have noted those model and paint boxsets only have placeholder artwork. Based on the blue plastic laid out in front of the box, and the box labelling, it appears to have a bike (~£5.30) and Terminator Captain (~£15).


Author: Tubes [ 28 Jan 2016 10:27 am ]
Post subject: Re: Blood Bowl Returning

Breaking news… Maybe we were being too cynical about a BB revamp. This morning whilst listening to a podcast I heard that James M Hewitt (Dreadball ‘co-designer’, ex-Mantic) is part of the BB team. I’ve found confirmation of this on Twitter @lagoon83 27 Jan 16 9:40pm posting (I can’t work out how to copy it and can’t be arsed to take a screenshot). It’ll now be interesting whether he has much influence over the rest of the team/company…


Author: snailracer [ 28 Jan 2016 04:52 pm ]
Post subject: Re: Blood Bowl Returning

I think Blood Bowl should stay as Blood bowl.

There are a few bits that could be tweaked but overall the game works. My main suspicions would be that the turnover rule would be changed to something similar to dreadball. I’d like to see it move to a D8 system so there would be more scope for player stats to be really different.

I’d love to play some more BB but finding time for anything is hard let alone 2-3 hrs for a one on one game


Author: snailracer [ 29 Jan 2016 10:26 am ]
Post subject: Re: Blood Bowl Returning

https://www.instagram.com/p/BBFQX-dTiHh/


Author: snailracer [ 01 Feb 2016 06:25 pm ]
Post subject: Re: Blood Bowl Returning

Been thinking about this a bit today.

No turnovers unless your team lose possession of the ball during an action.
In a turn a team gets 5 actions then the opposition gets an action with a player in a TZ, then the team whose turn it is gets 5 more actions followed by one opp action, and then the team whose turn it is gets their final player action (presuming they have 11 players and havent lost possesion).

Just a thought. Not that we can try it out as we’ve not played BB for a while now….


Author: DOOM [ 03 Feb 2016 03:21 pm ]
Post subject: Re: Blood Bowl Returning

The turn over rule was madness in blood bowl and killed the idea of the game, for me. You couldn’t do crazy and wacky things, which are all over the fluff, because they had a high chance of failure. Also, the idea of moving every model of your team on your turn is what made the game insanely drawn out. The dice and the stats, teams, skills etc, were all really good though.

Dreadball was the antithesis (I think this is the right use of this word..) of Bloodbowl; the gameplay and dynamic push-your-luck gameplay is fantastic! But Dreadball lacks any fluff or feeling, the teams are a bit sterile and there’s no real skill/development system to rave about. The best I can imagine for DB is a “human” league, like you guys did the human league in BB, I think that would work well in DB. I just have no experience of the individual player development because it’s not really enticed me.

So Bloodbowl was a game where I hated actually playing it, but felt compelled to play more due to the development and the story and Dreadball is a game where I love playing it, but have no compulsion to play again or develop a team because there’s no world to put it into.

I remember meeting James and he seemed a pretty switched on character who was big into Dreadball, so if he can bring some of that dynamism into Bloodbowl I think we’d have the perfect fantasy sports game!

But I fear you guys are right, in that it would be too much of a risk for GW to change much and with a large, long term following for BB. They’ll probably end up looking at the latest living rulebook and just putting that, or something very close, in the box.


Author: BrizzleRob [ 06 Feb 2016 10:02 am ]
Post subject: Re: Blood Bowl Returning

Generally agree with Doom’s points; the main point being the absence of an ‘easy in’ into the fluff behind DreadBall, and possible a weaker league system. The latter may be resolved (in time) with the input of the fan staffed Rules Committee. I do think DreadBall is a cracking pick up and play game. Like the idea of a Corperation (human) only league.

It’ll be an interesting test of the ‘new’ GW which now embraces the internet, offers discounted starter bundles (relatively speaking), and is restoring Specialist Games. Given the design ethos behind DreadBall was to create a fast game which promotes positive play, I wait to see if the GW corporate monster has suppressed this with Mr Hewitt for the Blood Bowl reboot.

Interesting times.


Author: BrizzleRob [ 06 Feb 2016 10:29 am ]
Post subject: Re: Blood Bowl Returning

snailracer wrote:
Been thinking about this a bit today.

No turnovers unless your team lose possession of the ball during an action.
In a turn a team gets 5 actions then the opposition gets an action with a player in a TZ, then the team whose turn it is gets 5 more actions followed by one opp action, and then the team whose turn it is gets their final player action (presuming they have 11 players and havent lost possesion).

Sitting in Glasgow airport utterly exhausted and a bit bored. It would be good to see the best elements of DreadBall ported into the Blood Zbowl setting. In my mind these are:

• No turnovers, unless you lose the ball
• Limited activations (for the team and individual players)
• Free actions for spectacular successes

I’m not sure you need the opposing play if turns go back a forth so quickly. An interrupt (free play) skill might have a role. My like of DreadBall does cause me to question Blood Bowl’s 360 tackle zones. I physically can do little to hinder/restrain/tackle a player immediately behind me, especially if there is someone in my front arc. Limiting the tackle zone would provide a more “credible” and thought provoking positional game, and possibly create space for more dynamic plays.


Author: Tubes [ 06 Feb 2016 10:53 am ]
Post subject: Re: Blood Bowl Returning

But then you are converting BB to DB – but with the background, teams, races… There is no point a game designer mimicking an existing game. BB has to remain different, though I think with recent game developments over the BB’s wilderness years it has to be more fluid to compete against quicker/dynamic sports games out in the market.


Author: BrizzleRob [ 06 Feb 2016 11:19 am ]
Post subject: Re: Blood Bowl Returning

I wouldn’t condone GW ripping off DreadBall, but recognising and evolving the core strengths can only be a good thing.

About to take off back home…yay! Might catch most of the rugby.


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Author: benedict [ 20 May 2016 04:44 pm ]
Post subject: Re: Blood Bowl Returning

Image


Author: benedict [ 20 May 2016 04:48 pm ]
Post subject: Re: Blood Bowl Returning

No rule changes apparently:

http://www.thenaf.net/2016/05/warhammerfest-roundup/


Author: BrizzleRob [ 20 May 2016 06:18 pm ]
Post subject: Re: Blood Bowl Returning

Interesting to see player and support staff cards. That range ruler is going to break…

The models look ok, but I think you can get as good (if not better) for less.


Author: snailracer [ 26 May 2016 04:28 pm ]
Post subject: Re: Blood Bowl Returning

Surprised at no rule changes but I guess they just want to sell the new minis to existing gamers and maybe rope a few new guys in at the same time.

It’ll be interesting to see what the minis look like.

I wonder if they’ve tweaked the range ruler to fit the new pitch size so it works better on diagonals…?


Author: benedict [ 28 May 2016 01:47 pm ]
Post subject: Re: Blood Bowl Returning

Do you think no rule changes means to the LRB or to the last released edition?

I’ve been playing some of the LRB for the first time with a friend here, and I get what they’ve done is better for long term leagues and tournament play, but actually a lot of the changes for the occasional friendly match I haven’t found that good – making handoffs less powerful, star players a lot harder to field, and all the banking stuff, etc, etc.

Did any of you ever play the BB computer game?

http://www.bloodbowl-game.com/en/bloodbowl2/

I was never much one for computer games but it would be fun to play old mates online!


Author: BrizzleRob [ 31 May 2016 06:17 am ]
Post subject: Re: Blood Bowl Returning

From what I’ve read it uses the Competitive Rules Pack (aka LRB6).

Many of the models look quite good, but the human team just seems ‘flat’; every model appears to have its arms out to its sides, not one model is dropping a shoulder or twisting. http://www.belloflostsouls.net/2016/05/ … hting.html

I’ve never played the BB computer game (no time for those anymore regrettably). I think the games were quite good, and had online leagues and tournaments.


Author: Tubes [ 31 May 2016 03:34 pm ]
Post subject: Re: Blood Bowl Returning

Huummm, I’m not too fussed with it. However I am very surprised they haven’t tweaked some of the rules to suit/match the recent/modern fast game mechanics. I appreciate there is a legacy, romantic view of BB for so many, but I personally could not play it again after comparing it to Dreadball or Guildball. Being a cynic it smacks of laziness from GW to generate some revenue due to recent issues.


Author: BrizzleRob [ 24 Jul 2016 05:46 am ]
Post subject: Re: Blood Bowl Returning

More phots recently made available online of painted models and the sprues. The Orcs look mean. Not completely sold on the humans, although when painted they look quite nice.

Still think there was an opportunity for GW to review the rules, but completely understand why they didn’t (nostalgia and, if it isn’t broke don’t fix it).


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